Top 13 Scary PC Games according to maximumpc.com
1. Outlast
2. Amnesia: The Dark Descent
3. System Shock 2
4. S.T.A.L.K.R.: Shadow of Chernobyl
5. SCP: Containment Breach
6. Condemned: Criminal Originals
7. Thief: Deadly Shadows
8. Pathologic
9. Penumbra: Overture
10. The Thing
11. Yume Nikki
12. Space Funeral
13. Call of Cthulhu: Dark Corners of the Earth
Welcome to my blog, dedicated to everything gaming. Here you will find posts mostly about Indie games, in especially the Horror genre. Will post about other genres some times as well. This is a backup blog for my tumblr blog jennykitkats.tumblr.com
Showing posts with label the top lists. Show all posts
Showing posts with label the top lists. Show all posts
Sunday, November 10, 2013
Tuesday, October 8, 2013
Top 22 Scariest Glitches in Games
Here is a list of the top 22 scariest glitches in games presented by Tats Tops Videos. Enjoy :)
22) Zoo Tycoon - Ghost Animals
Ghosts are a false rumor going around the Zoo Tycoon 2 fanbase. According to the rumor, when your animals die, they turn into ghosts. No evidence has been found of this, a search of the files has revealed nothing, and all reports of "ghosts" can be explained as glitches or lies.
21) Pokemon - MissingNo
MissingNO, is a Pokémon species found in the video games Pokémon Red and Blue. Standing for "Missing Number", MissingNo. Pokémon are used as error handlers by game developer Game Freak; they appear when the game attempts to access data for a nonexistent Pokémon species. Due to the programming of three in-game events, players can encounter MissingNo. via a glitch. The species was first documented by Nintendo in the May 1999 issue of Nintendo Power.
Encountering MissingNo. causes graphical errors and the mass replication of the sixth item in the player's item menu; the latter effect resulted in the glitch's coverage by strategy guides and game magazines. IGN has noted MissingNo.'s appearance in Pokémon Red and Blue as one of the most famous video game glitches. Fans of the series have attempted to rationalize MissingNo. as part of the games' canon, and sociologists have studied its impact on players.
20) Mirrors Edge - Pedestrians
After level glitching the street level, players would stumble upon a group of tall, low-poly pedestrians with blurred textures. The models would look okay, if not for the strange faces, uncontrollable spinning and somewhat dark appearances. This glitch only happens if the player attempts to manipulate the games' mechanics in some way.
19) Luigi's Mansion - Luigi's Shadow Hangs Himself
According to an urban legend that keeps popping up in the always-reliable gaming message boards, if you go to a certain room (go to the attic and then don't press anything), stand in a specific spot and wait for lightning to strike, you can see what looks like Luigi's shadow hanging from the ceiling. As if he had just committed suicide.
There's some debate about what it actually is: Some say it's a glitch, while others claim the game was originally meant to be much darker and this is one of the many leftovers from the beta version.
18) FIFA - Faces
Most FIFA games suffered from really creepy facial expressions. Especially when a lot of animations were present. These expressions were extremely common during online games.
17) Goldeneye 64 - Model Spasms
The hardware was so delicate, that tilting or nudging the cartridge while it was playing could wreck all manners of havoc in the game. If the cartridge was tilted, characters would start spinning uncontrollably. The internet meme "Geddan" was made famous because of this glitch.
16) Fallout: New Vegas - Intro
Some early copies of the game resulted in a strange glitch where the characters heads starts turning in a creepy manner.
15) Resident Evil (remake) - Stretched Characters
The remake saw a rare bug upon starting up, where all characters and enemies appeared stretched and distorted. This bug was said to be the cause of corrupted data or the disc being dirty.
14) Witcher - Geralt's Face
Witcher had a lot of bugs prevalent in the game, but one of the creepiest is when Geralt's face distorts. The character remains fully functional and is usually fixed when the player switches areas or reloading a save file.
13) Hitman: Blood Money - Corpses
On some levels, you may see corpses on the floor. Some of them start chasing after the player. It's not known what causes the glitch, but some speculate that the enemy files are corrupted due to frequent loads.
12) Bully: Scholarship Edition - Shaking Characters
When a person grapples someone else, and the player throws a firecracker at them, it usually always results in a glitch where characters start shaking uncontrollably.
11) Super Smash Bros. Brawl - Model Deformity
This glitch came about when fans decided to hack the copies of the game and perform what is known as move set swaps. Changing character's moves sets rearranges the models as well with horrific deformities.
10) Grand Theft Auto: San Andreas - Ghost Cars
If you ventured out into the heavy country side away from the city, you'll find cars with no drivers running around. Some will even chase you as if they're possessed by spirits.
09) Call of Duty 2 - Dead NPCs
Throughout the COD series there have been glitches with corpses, from silent talking faces to strange animations and postures. Many important NPCs with specific lines of dialogue will spawn and in the case of these war games, die quickly before they can even speak. So the game thinks they're still alive when they shouldn't be, creating some creepy moments.
08) Battlefield 3 - Giant Soldier
The early versions of the game had some disturbing character glitches with some models. Certain characters would appear extremely large and deformed. This would often frightened players. The glitch has since been patched.
07) Red Dead Redemption - Manimals
While wondering around the game's vast deserts, the player may come across something unsettling. Characters would fly around the sky like birds, cougarmen would charge at you like zombies, and the snakeman which is a deformed man with his head and torso twisted, facing towards the player with glaring eyes. Fans call them manimals. These were horrifying, bizarre, human animal hybrids.
06) F.E.A.R. 2 - Alma Glitch
In the very first level exists a glitch where Alma would silently stalk the player without vanishing. It is not known what causes the glitch.
05) Sherlock Holmes - Creepy Watson
In the game, the player can switch between Sherlock and Watson at any time. Players needed to make sure that the characters were always in close proximity. The developers never made any walking animations for Watson, so with unintentional results, this ended up teleporting Watson which would freak out players.
04) Skyrim - Living Mannequins of Riften Honeyside Manor
When a player entered the Honeyside Manor basement, they would see mannequins, which enabled players to place armor on them. It was soon discovered that the more they visited the house, the more disturbing things became. The mannequins would appear in different positions from where they would supposed to be. Some would even start to walk around the house, and the armor placed would become invisible. They would also act like a normal person looking at the player and move their heads.
03) Sims 3 - Demon Babies & Demon Pets
Babies and pets seem to turn into deformed monstrosities. This glitch happens when you download custom content into the game. It is also due to missing animations. It can be fixed by patching the game.
02) Left 4 Dead 2 - Jocky Face
One gamer found a horrifying glitch, where the textures from one of the monsters (the jocky) of the game was replaced with the back of a truck.
01) Fallout 3 - Gibs
Apparently, this is a glitch where you kill someone, save your game, then come back. The game thinks that characters should look like masses of body parts and sometimes it forgets to tell those parts to scatter. The characters go back to default positions and have conversations with the player.
Thursday, September 26, 2013
Top 45 Scariest Easter Eggs in Games - pt. 3
Here is part 3 of Top 45 Scariest Easter eggs in Games by Tats Top Videos. Decided to write down the list since the effect on the narrator’s voice is quite irritating and seems to get in the way of some of the easter eggs scenes, especially the ones having to do with sounds. You can find part 1 here & part 2 here.
19) Silent Hill 4 - Hauntings Within the Room
Depending on the actions the player took, several hauntings would appear in the room. The most common ones include chatters, bleeding walls, ghosts emerging from the walls, shadows and strange noises. If the player looked through one of the cracks in the wall, they will see Robbie the Rabbit staring back at them.
18) Bioshock Infinite - Possession Voice
At one point during BioShock Infinite, you gain a vigor called Possession. The scene where this occurs is evocative and eerie, and the audio that plays at the time is partially to blame. If you play that eerie audio backwards (listen), it becomes even creepier: you can understand what's being said. The text comes from one of the scenes of Romeo & Juliet.
"Come, gentle night, come, loving, black-browed night,
Give me my Romeo. And when I shall die,
Take him and cut him out in little stars,
And he will make the face of heaven so fine
That all the world will be in love with night
And pay no worship to the garish sun."
17) Fatal Frame II - Idle
If players went idle for several minutes, the screen would static slightly, showing the face of a child or an adult. The game gives no indication or clue as to who the faces belong to.
16) Eternal Darkness - Hidden Sanity Effects
As the player is seen by monsters, their sanity meter depletes, the lower the meter the more increased the effects become. These come in varieties, sometimes affecting the screen, character or environment. One creepy moment occurs when you attempt to save your game, a message will say, "Would you like to delete all your saved files?" Even if you say no, the saved files will be "deleted".
15) F.E.A.R. - Hidden Alma Sighting
In the abandoned hospital, Alma can be seen briefly if the player pushes a set of blocked double doors several times. She then disappears, and her voice is heard yelling "I hate you, Daddy!".
14) Call of Duty: Modern Warfare 3 - Ghosts Voices
In Call of Duty: Modern Warfare 3, in map Sanctuary, player can hear a ghostly voices saying "Hehe, look at me, daddy! Hehe!", "Don't get too close to the road, sweetie", "Hehehehehe.", and "Sarah, don't go too far!" The voices are sound clips taken from Davis Family Vacation. This is only time when ghosts appear in Modern Warfare 3.
13) Call of Duty: Finest Hour - Ghostly Room
The Ghostly Room is an easter egg found in Call of Duty: Finest Hour in the level called Underground Passage. Once going down the spiral staircase at the beginning, there would be a large room with German soldiers in it, along with a passage to a larger tunnel on the right. Going into this larger area would spawn more Germans. On the right side of the tunnel there is a door that appears to be unopenable, with a medpack next to it.
To open the door, throw two grenades at it, then go up to it and press the action button. No action icon will appear. Throw another grenade at it and it would be blown open. Go down a narrow tunnel which enemies and your squadmates will not be able to enter if they co-exist with each other.
If all the Germans are killed, the squadmates will follow. At the end, is the Ghostly Room which is built in a circular shape. There appears to be no ceiling, only candles floating in mid-air. On the ground is a small Sherman tank rolling around. A small P-51 Mustang will be flying among the candles.
A toilet is on the right, a chair with the Kaiser bear will be sitting, and in the center will be a cradle with the coveted Sticky bear laying at the foot of it. At first, the cradle appears to be empty, but upon going up to it and looking inside it, the ghost of a young boy appears to be sitting in it. Hitting the action button when near him will make him get out and walk in mid air, posing as a soldier.
He doesn't seem to acknowledge that the player is there, and gives a blank stare the whole time. The entire room also appears to be lined with strange pictures, and near the stairs descending into it there is a Browning .30 cal machine gun and an MG42, along with an over-sized rat sitting in a cage under the stairs.
12) F.E.A.R. 3 - Possessed Teddy Bear
A hidden easter egg that sometimes works and sometimes doesn't, you will come across many teddy bears throughout the Suburbs level. Some will just be sat and stored on shelves, but there was one hidden in a room that was possessed. It had glowing red eyes and sometimes if you stared at it long enough, you end up taking damage for unknown reasons. When you look back at the bear, it is back to normal.
11) Batman: Arkham City - Scarecrow's Boat
Find the boat in the Industrial District by the set of cranes. Glide onto it and go to the hatch at the end of the boat. This may take a few tries, but you need to stand in the right spot with your cryptographic sequencer to crack the code to open the hatch. This is a max difficulty security code to crack.
Once the hatch is successfully open, you can go inside. You'll see roaches crawling everywhere, an invoice to Johnathan Crane a.k.a the Scarecrow, and a tied up thug. Make sure you zoom in on the thug with your camera. Also, his mask can be found on top of the drawbridge just to the right of the boat's secret hatch!
10) Hitman: Contracts - Ghosts
You can find the ghost in six different locations in the mission Traditions of the Trade. To find the hallway where the ghost is located, go to the hallway on the right of the ground level and keep on walking until you see a door with a sign on it saying "Wing Closed", either pick the lock of this door or open it with the Master Key. After you have opened the door then go left and open the double doors. Once you walk through the doorway you will be in a scary gray hallway.
There are five rooms down this hallway, and the ghost is in all five, and you can also find him walking through a door at the end of the hallway if you look closely.
- The 1st location is in room 106. He is in the bathroom mirror and waves to you.
- The 2nd ghost is in room 107.
- The 3rd location is when he is walking through the door of room 108
- The 4th is inside room 108. There is a policeman in there and he runs off (kill him if you wish to go inside). Then look in the mirror and there's the ghost again for the 5th time.
- The 6th location is around the corner and you will see a dead body on the floor where you can get a shotgun. The ghost is in the bathroom.
09) Red Dead Redemption - Tumbleweed
In the Tumbleweed church, the words "THE DEVIL HAS GOT INTO THAT BEAST" are scrawled on the top of the altar. Speculation on fan forums say it refers to the scrawny black horse that often spawns around Tumbleweed, oddly hitched when there is no one around, while others think this is a reference to the Dark Horse. It could also refer to the barking that comes from the graveyard despite there not being a dog anywhere in sight.
08) Grand Theft Auto IV - Growling Noises, Haunted Baby Stroller, Heart of Happiness
Growling Noises, are considered a rare phenomena that is said to occur inside the abandoned Alderney Casino and beach areas at night. The growls are said to be similar to that of a lion/dog, which is strange because there are no animals in GTA IV besides flying rats and seagulls. Others say that the growls come from a ghost that resides inside the Casino. The only possible explanation for the growls is the echoing sound of flying rats, thunder from a storm, or it could be one of the hobos who lives and sleeps in the Old Casino. Players said that they also heard random metal rumbling, ghost whispering and the sounds of a door knob.
Underneath the Dukes Expressway, there is a small baby stroller sitting upright on the ground. It's placement could be a reference to children in the game. The stroller is a static entity, and it is not scripted to be pushed by any pedestrian. Players claim that the stroller is haunted because it sometimes seems to move by itself. This may be the result of a spawn glitch. Also, players say that if you shoot at the stroller, a little girl's voice can be heard saying "Mommy".
The Heart Of Liberty City is a gigantic beating heart located inside of the Statue of Happiness. It is held up with chains, and there appear to be various arteries and veins going from the heart to the statue's exterior. The heart is large and beating, and shooting at it or throwing explosives at it will not trigger any response.
07) Gears of War: Judgement - Library Ghosts
In the One-Shot room located above the Breechshot spawn, a player can throw a grenade up into the rafters to knock loose a painting which will fall on the wall opposite to the room entrance. Next to the portrait, there is a small scrap of paper that can only be destroyed via Snub Pistol. Once the paper is destroyed, a small orb will appear on the cog located on the painting wall.
Small papers identical to the first one will then appear near all the paintings on the map; destroying a paper will change the nearby portrait into something gruesome (a skeleton or a man shot in the head) and will desaturate the map of color. Once all eight of the papers are destroyed (one is located in the closed off area behind the Longshot spawn; another is on the alter next to the Incendiary spawn), you can return to the One-Shot room and find the cog fully-lit with all eight glowing orbs. Approaching the painting will cause a Reaper to phase out of it, scour through a book and return back into the painting.
Shooting the painting will teleport you to a secret tomb, where you have to fight the Reaper on a one-on-one duel. The Reaper's health far exceeds any standard multiplayer character and spawns with two random weapons every time you enter the room. While killing the Reaper does not reward you with the unique medal or weapon skin set, it does count as one kill towards your score and can sometimes drops a Booshka, which is the only way of getting it on Library by standard means. If you fail to kill the Reaper, you will die and the Reaper will utter a creepy, map-wide echo saying "Free me!".
This easter egg can only be done in Free-For-All.
06) Yume Nikki - Uboa
During Chapter 4, the Patient finds himself in a hallway where several Shadows will appear. At the end of this hall, the Patient may stumble upon an empty room with a button that seems to do nothing. If the Patient repeatedly presses said button, Uboa will eventually appear in the center of the room with an unnerving music track playing in the background. If the Patient gets too close to Uboa, he will be teleported outside of the room, and the door will be locked.
05) Condemned: Criminal Origins - Bart's Department Store, St. Joseph's School
Bart's Department Store is a location featured in Condemned: Criminal Origins. It is an abandoned department store infested with enemies posing as mannequins. It also serves as a crack-den and a squat, and is linked to Burnback Alley. When the player enters the store and stares at the first mannequin to the right, the mannequin's head will turn slowly towards the direction of the player. When the player walks away from the mannequin, it whispers "Hey." When the player turns around, it's head will be completely turned.
In St. Joseph's Secondary School, once players go into the changing rooms, the area turns sinister and evil. Doors lock or open by themselves, lights exploding and lockers opening on their own. When the player wanders through a door and they attempted to go back, doors will violently close with unexplainable reasons. The level doesn't mention the area being haunted.
04) Mortal Kombat 9 - Krypt Scare
The Krypt Monster is a beastly creature in the Krypt in Mortal Kombat (2011). It randomly pops up for one second, screaming at the player before disappearing. Footsteps can be heard getting louder than usual before its appearance. It is there to frighten the player, which unfortunately causes some players to be less willing to return to the Krypt.
03) Call of Duty: Black Ops II - Mob of the Dead Face
When on the roof where the plane is assembled, the player can activate a "jump scare" Easter egg. The player is required to have a sniper rifle, such as the Barrett M82A1 or the DSR 50, and they must proceed to the far end of the roof, to the left of the runway. If the player scopes in on the firework display in the distance, a distorted picture of what appears to be Russman's face will flash up on the screen for a split second, accompanied by a high-pitched scream.
02) Doom 3 - Hidden Face, The Mirror, Hidden Messages, Whispering Voices
When you start Doom 3 and wait, you will be given an intro with some text about the UAC. Near the end, for a split second, a zombie/skeleton face with 1 eye missing and a wide open mouth will appear on the planet.
In the bathroom of the first few levels, if you stare at a mirror, eventually it takes over the screen and shows the game character aging rapidly with freaky background.
In the first few levels you will encounter rooms with the pentagram symbol on the floor surrounded by candles where a demon will spawn from. The rooms have keypads to get into them but the doors are open already and the keypad is broken. The keypad will blink red. If you look closely you will see text saying something like enter security code. Since the pad is broken it blinks a lot. When it blinks the text quickly changes and says something like "Hell will kill you" you have to be very quick to see it but after looking at it for a minute you will see it.
In the first bathroom you can enter, if you go to the last cubicle and stand in the corner, you can hear whispers.
01) Gameboy Camera - Vandalised Faces
The Game Boy Camera was a weird accessory to begin with: It allowed you to take small, grainy photos with your Game Boy, which could then be printed out into small, grainy stickers if you hooked it up to the Game Boy Printer.
But what made it downright bizarre was the creepy messages hidden through it. The system came loaded with several mini-games and image editing features, among which was a "Run" option. Every kid who ever owned a Game Boy Camera was terrified to accidentally select Run from the menu, because if he did, the system would freeze for a moment and show one of three vandalized faces accompanied by the phrase "WHO ARE YOU RUNNING FROM?" and this sound.
Monday, September 23, 2013
Top 45 Scariest Easter Eggs in Games - pt. 2
Here is part 2 of Top 45 Scariest Easter eggs in Games by Tats Top Videos. Decided to write down the list since the effect on the narrator's voice is quite irritating and seems to get in the way of some of the easter eggs scenes, especially the ones having to do with sounds. You can find part 1 here.
29) Half-Life 2 - Zombie Sounds
The zombies you frequently encounter in the game usually make some strange, howling noise that's kind of disconcerting on its own. It gets weirder if you reverse it, though, and hear a mostly unaltered human voice screaming "Oh God, oh God, God help me" over and over. You can hear an audio clip here.
28) Black & White 2 - Whispered Names
There's an easter egg in Black and White, where if your username is the same as the first name of anyone in the design team, then occasionally while playing, you hear a spooky voice say the name.
27) Halo 2 - Gravemind Speech
In the Halo 2 song Destroyer's Invocation, (the first movement of the Mausoleum Suite on the Halo 2: Original Soundtrack, a mysterious voice chants. If this mumbling is reversed (listen), a voice is heard saying:
...I have walked among men and angels for three thousand years. Time has no end... no beginning... no purpose.
I wander the earth, seeking forgiveness for my horrible crimes against God and man.
I live to see death and destruction, evil... over the light, but the light cannot be extinguished.
I live in a prison of my own demise.'
I am lost...in time
The voice can be heard during the cut scene before The Arbiter, the level Gravemind when you rescue the Marines, and during The Great Journey when you fight Tartarus.
There are many theories as to whom the voice belongs. The most plausible candidate is 032 Mendicant Bias, however, other possibilities include a Prophet or the Gravemind. When played, it seems to sound like the Gravemind, but when sped up slightly, the voice seems to belong to the Prophet of Truth. If sped up even more, the voice resembles that of a Monitor.
26) Animal Crossing - Gyroid Face
When you reset/turn off the Gamecube when you're traveling to another another town, or at another town, or pulling out the memory card at one/traveling to, your character will end up with a gyroid face.
- Drop all of your items and money on the ground or somewhere in your town.
- If the player has something in their pockets, it will be lost.
- Talk to Porter (the monkey who is located on the Train Station in the player's town.) and tell him he/she is taking a trip.
- Once the player is on the train, press RESET on the GameCube (or Wii)
- Load up the player must account, a random villager from the player's town should say something like "Do you want to use a default character?" say No.
- The player's face should now be erased and should look like a gyroid.
25) Runner 2 - Slenderman
In one of the forest levels of the game, you can spot Slenderman in the background. When you reach the end of the level and do not fire yourself at the target, the screen will start to get static and you will see Slenderman up close.
24) Super Mario 3D Land - Ghost Face
At the very end of World 4-4, jump up to the third ghostly platform and wait. About fifty seconds after exiting the mansion you'll see a figure forming on the rightmost side of the screen, just behind the fence. It'll stay there for about twenty seconds before vanishing without a trace. Spooky.
23) World of Warcraft - Goldshire Children
The Children of Goldshire (sometimes known as the "Creepy Children", "Creepy Goldshire Children" or "Demon Children of Goldshire") are a group of six human children that move in a group and appear in and around Goldshire in Elwynn Forest, but never stray too far from "their house" and the road to the gates of Stormwind City. They may go up the road toward Northshire Abbey, but never go past where the river meets Mirror Lake. The children's names are Cameron, John, Jose, Lisa, Dana, and Aaron. They are sometimes referred to in-game as the CC, or Creepy Children.
In the northwestern part of Goldshire there is a house with skinning and leatherworking trainers. On the second floor of this house there is a room where spooky music plays, and in this room the children can sometimes be seen forming the pattern of a pentagram, silent and unmoving. They will occasionally move out of the house to walk/run in a pentagram formation. They return to their house at around 7:40 in the morning, and at this time a sound file will play. Rumors state sometimes Cameron will say, "Remember C'Thun? Good ole' C'Thun."
The children, who appeared around July 10th, often change views. One day they'll face Stormwind City, and other days a mine. It seems they point five different locations in Elwynn Forest that make a pentagram.
22) Gears of War 3 - Death Row Laugh & The Slab
In the Fenix Rising DLC map, The Slab, there is a movable Thrashball in the Thrashball Court spawn. It can be moved by literally touching it or shooting it; if you move the ball all the way to the Death Row area and insert the ball far enough into the hole of the Death Row fence, a rat will exit the hole and you will hear a disturbing Locust laugh.
Around the Fenix Rising DLC map, The Slab, there are numerous wretch footprints, for example, near the door on the top left of the map or near some stairs and near the laundry room; these may lead to up an even bigger Easter Egg. Once you perform the "Death Row Laugh" Easter Egg, if you go to the top left door on the map where the footprints are, if you shoot it, you will hear the sound of a man groaning. Also, in the showers, on the right hand side when looking down the stairs, there is a knife stabbed into the wall.
21) Call of Duty: Black Ops II - Teddy Bears
The teddy bears have made many appearances through the Call of Duty games, but their appearance in Black Ops II is anything but creepy. Apparently, somehow teddy bears at the mystery box spawn points will scan the room looking towards the left and then it will quickly drop its head, trying not to be noticed. Knifing or shooting a teddy bear will only make fluff come out, but no visible wounds are there.
20) Super Mario Galaxy 2 - HellValleySkyTrees
On the missions Prince Pikante's Peppery Mood and Octo-Army Icy Rainbow Romp, if the player uses first-person view and looks up at the glacier cliffs in the scenery, three figures can be seen watching Mario. As he progress through the first mission, they seem to follow him (this happens because they are in the background).
The texture for these creatures is known as "HellValleySkyTree", associated with the sky model "BeyondHellValleySky". The three figures also appear in Grandmaster Galaxy in the Pull Star Planet. They cannot be reached by hacking; if Mario attempts to use a flying cheat and go to them, he will lose a life.
The cliffs are pre-rendered, making it impossible to get closer to them. The figures resemble a Kodama, a spirit from Japanese folklore said to live in certain trees on the inner reaches of the mountains. Chopping down a tree that houses a Kodama is said to bring bad luck.
Top 45 Scariest Easter Eggs in Games - pt. 1
Top 45 Scariest Easter eggs in Games by Tats Top Videos. Decided to write down the list since the effect on the narrator's voice is quite irritating and seems to get in the way of some of the easter eggs scenes, especially the ones having to do with sounds. Enjoy :)
45) Star Fox - Out of this Dimension
Out of This Dimension! in Star Fox is a strange location found outside of the known space of the Lylat System, or existence as we know it. Escape from the surreal level is impossible, and it is seen as the alternate ending for the game.
Out of This Dimension! appears in Star Fox as an easter egg in the game. The realm could be accessed by following a series of abnormal maneuvers.
- Finish Corneria on Hard difficulty. This will bring you to the Hard Asteroid Belt.
- Destroy the second large asteroid.
- Fly into the chest of the giant bird that pops out of the egg inside of the asteroid.
44) Grand Theft Auto: Vice City - Apartment 3C
Apartment 3c is an apartment room located south of a Pay 'n' Spray in Ocean Beach, Vice City. The building has a pink roof with a Unique Stunt Jump and parked Sparrow on it. On its south side there are stairways leading up to the apartment room. A Chainsaw is located in its bathroom.
This apartment room is a reference to the movie Scarface; specifically the scene where Tony Montana's friend, Angel Fernandez, is killed with a chainsaw in a bathtub. The bathroom in Apartment 3c is splattered with blood, with a chainsaw pickup right next to it, so it is a clear homage to Scarface.
It should also be noted that by the entrance, there is a briefcase full of cocaine with some spilled packets on the ground, just like the scene in Scarface.
43) Crossfire - Baby Picture in Laboratory Map
Near the Black List spawn, there's an door with a lot of sparks, if you look closely between the doors, you will see a picture of a baby. No word on who's baby is this, just a weird easter egg by the developers.
42) Half-Life - Blue Shift Hidden Face
To find it, there's a part of the game where you're with the Scientist you have to follow / protect / take to get out of the complex.
There's a part where there's an air vent at an angle to the ground. Jump on top of the vent and climb to the top. Crouch and shine the flashlight into the opening. Also, the same image can be found in the toilets where you pick up your armour. go into the cubical next to the 'out of order' one, jump on the toilet, and look into the next stall.
41) Timesplitters 2 - Failed Mission
Fail a story mission and leave the "Game Over" screen on. The music should slowly change into a some very strange sounds (like slowed down speech), followed by a woman's voice saying "Is, is that too loud?".
40) Dead Island - Jason
Jason is a hostile survivor featured in Dead Island. He is located in the Jungle.
Jason is located just off the main highway, across from the Overpass Camp. The Hero will find a pathway leading to his house, adorned with the crucified corpses of Jason's victims. Jason is outside his house, fighting a small horde of the undead. This gives the Hero a window of opportunity to hit Jason while he is preoccupied.
Jason fights with a machete and is an extremely powerful opponent; he does seven times normal damage and will almost always kill even a high-level player in just one hit.
Jason is a reference to Jason Voorhees, the fictional character from the "Friday the 13th" series of slasher films, specifically "Friday the 13th Part III", in which Jason first wears his iconic hockey mask. Jason also wields a machete, another reference to Jason Voorhees.
If one looks closely at Jason's face/mask, and concentrates on the eyes, one can see that his eyes still follow the player even when dead.
39) Assassin's Creed 2 - Giant Squid
A giant squid could be found within the Assassin Tomb beneath Santa Maria della Visitazione. To find the giant squid, Ezio must pull the lever that activated the swinging poles for progressing further into the tomb, but look down into the water near to the lever for one minute instead.
Once a minute or so had passed, a cutscene played, which showed a large squid swimming by. A second cutscene could then be activated if the lever was pulled once more and Ezio looked down again. Following this, the cutscene showed Ezio narrowly dodging one of the squid's tentacles before it swam away.
38) Splashdown - Giant Squid
You can see the squid by turning right off the track immediately at the very start in freestyle mode. If you go out far enough, the squid will take you under and blast you back onto the track.
37) Serious Sam: The Second Encounter - Secret Mighty Kamikaze
In the last courtyard on the Teotihuacan Serpent Yards map, there is a lone health pill in the middle right-hand corner. If you pick it up, you will activate a Secret Watcher. Look above you where you will find two eyes floating in mid-air. Shoot them to activate a Secret Mighty Kamikaze, Once activated, the Kamikaze will explode itself in mere seconds, and it has a really big explosion radius, so stand back!
36) Doom II - John Romero
In MAP30: Icon of Sin, after the player teleports into the huge room with the head of the final boss, a strange, unintelligible noise is played. This is stored in the Doom2 wad file as DSBOSSIT, and if reversed it becomes a voice saying "To win the game, you must kill me, John Romero". The voice is shifted down in pitch and is that of John Romero himself.
In the same level, John Romero's severed head on a stick features as the main boss creature, although the head is hidden behind the face of the final boss, and can only be approached with the noclip cheat. The player must indeed kill it in order to win the game.
35) Outlaws - Aliens
On the first level go to a part of the level where they have a Moon house, then enter the code for All Weapons. You should see a crack in the Moon house. Light a dynamite stick and throw it in the Moon house. Now there should be a hole where the crack is. Crouch and go in the hole. Now swim through the water until you get to land. If you follow the path of land you will find a big circle in the middle. Go around the circle till you find a window. Open the window and you should see two aliens about to saw open a cow!
34) Jam Sessions - Creepy Voice
In the game Jam Sessions for the Nintendo DS, of all things, you can allow the A6 guitar chord to ring out and, if you don't play any other notes afterward, it plays a whispered message that sounds a hell of a lot like "forgive us."
What's that doing there? According to one of the game's developers, it's actually a bit of the recording artist caught on tape saying "tsugi ikimasu," which is Japanese for "next," which is creepy enough in and of itself, if you think of it in a "you're next" kinda way.
33) Metal Gear Solid - Psycho Mantis
When you meet Psycho Mantis, the game looks through your memory card for saves from other Konami games. Mantis will then make comments referencing those games. For instance, if you have a ISS Soccer saved game, then he'll mention that you seem to like playing soccer, and so on.
32) Portal 2 - Hidden Messages
In one of the earlier test chambers of the game, you can find an abandoned room hidden off to the side of the level, much like the abandoned rooms found in the original game. This one's got a creepy surprise, though. If you stand close enough to one of the graffiti-covered walls, you can hear a kind of disturbed chanting. Someone went ahead and pulled out the sound files embedded in the game: the voice is clearer, but still nonsensical.
Fan speculation is that this is a background character (introduced in a comic book set between the two games) named Doug Rattmann -- a schizophrenic who was the only survivor of GLaDOS' neurotoxin attack prior to the events of the first game. And he apparently lives inside a wall. He also just happens to be the dude responsible for all the graffiti and junk laying around the labs in both games.
31) Sonic CD - The Hidden Message
Enter these numbers at the sound test: FM no.46, PCM no. 12, DA no. 25 then press start. A screen with creepy Sonic faces in the background and a Japanese message will show up as well as playing creepy music. The message is translated into this: Fun is Infinite Sega Enterprises, Majin.
30) Metal Gear Solid 2 - Hideo Kojima
A ghost of Hideo Kojima can be seen if Solid Snake photographs the second projector screen in the Hold 2. If the player successfully takes a picture of the ghost in Metal Gear Solid: HD Collection, they will earn the trophy/achievement called "Who ya gonna call?", a reference to the comedy blockbuster film Ghostbusters.
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