Monday, September 23, 2013

Top 45 Scariest Easter Eggs in Games - pt. 2

Here  is part 2 of Top 45 Scariest Easter eggs in Games by Tats Top Videos. Decided to write down the list since the effect on the narrator's voice is quite irritating and seems to get in the way of some of the easter eggs scenes, especially the ones having to do with sounds. You can find part 1 here.


29) Half-Life 2 - Zombie Sounds

The zombies you frequently encounter in the game usually make some strange, howling noise that's kind of disconcerting on its own. It gets weirder if you reverse it, though, and hear a mostly unaltered human voice screaming "Oh God, oh God, God help me" over and over. You can hear an audio clip here.


28) Black & White 2 - Whispered Names

There's an easter egg in Black and White, where if your username is the same as the first name of anyone in the design team, then occasionally while playing, you hear a spooky voice say the name.


27) Halo 2 - Gravemind Speech

In the Halo 2 song Destroyer's Invocation, (the first movement of the Mausoleum Suite on the Halo 2: Original Soundtrack, a mysterious voice chants. If this mumbling is reversed (listen), a voice is heard saying:

...I have walked among men and angels for three thousand years. Time has no end... no beginning... no purpose.

I wander the earth, seeking forgiveness for my horrible crimes against God and man.

I live to see death and destruction, evil... over the light, but the light cannot be extinguished.

I live in a prison of my own demise.'

I am lost...in time

The voice can be heard during the cut scene before The Arbiter, the level Gravemind when you rescue the Marines, and during The Great Journey when you fight Tartarus.

There are many theories as to whom the voice belongs. The most plausible candidate is 032 Mendicant Bias, however, other possibilities include a Prophet or the Gravemind. When played, it seems to sound like the Gravemind, but when sped up slightly, the voice seems to belong to the Prophet of Truth. If sped up even more, the voice resembles that of a Monitor.


26) Animal Crossing - Gyroid Face

When you reset/turn off the Gamecube when you're traveling to another another town, or at another town, or pulling out the memory card at one/traveling to, your character will end up with a gyroid face.

  1. Drop all of your items and money on the ground or somewhere in your town.
  2. If the player has something in their pockets, it will be lost.
  3. Talk to Porter (the monkey who is located on the Train Station in the player's town.) and tell him he/she is taking a trip.
  4. Once the player is on the train, press RESET on the GameCube (or Wii)
  5. Load up the player must account, a random villager from the player's town should say something like "Do you want to use a default character?" say No.
  6. The player's face should now be erased and should look like a gyroid.

25) Runner 2 - Slenderman

In one of the forest levels of the game, you can spot Slenderman in the background. When you reach the end of the level and do not fire yourself at the target, the screen will start to get static and you will see Slenderman up close. 


24) Super Mario 3D Land - Ghost Face

At the very end of World 4-4, jump up to the third ghostly platform and wait. About fifty seconds after exiting the mansion you'll see a figure forming on the rightmost side of the screen, just behind the fence. It'll stay there for about twenty seconds before vanishing without a trace. Spooky.


23) World of Warcraft - Goldshire Children


The Children of Goldshire (sometimes known as the "Creepy Children", "Creepy Goldshire Children" or "Demon Children of Goldshire") are a group of six human children that move in a group and appear in and around Goldshire in Elwynn Forest, but never stray too far from "their house" and the road to the gates of Stormwind City. They may go up the road toward Northshire Abbey, but never go past where the river meets Mirror Lake. The children's names are Cameron, John, Jose, Lisa, Dana, and Aaron. They are sometimes referred to in-game as the CC, or Creepy Children.

In the northwestern part of Goldshire there is a house with skinning and leatherworking trainers. On the second floor of this house there is a room where spooky music plays, and in this room the children can sometimes be seen forming the pattern of a pentagram, silent and unmoving. They will occasionally move out of the house to walk/run in a pentagram formation. They return to their house at around 7:40 in the morning, and at this time a sound file will play. Rumors state sometimes Cameron will say, "Remember C'Thun? Good ole' C'Thun."

The children, who appeared around July 10th, often change views. One day they'll face Stormwind City, and other days a mine. It seems they point five different locations in Elwynn Forest that make a pentagram.


22) Gears of War 3 - Death Row Laugh & The Slab

In the Fenix Rising DLC map, The Slab, there is a movable Thrashball in the Thrashball Court spawn. It can be moved by literally touching it or shooting it; if you move the ball all the way to the Death Row area and insert the ball far enough into the hole of the Death Row fence, a rat will exit the hole and you will hear a disturbing Locust laugh.

Around the Fenix Rising DLC map, The Slab, there are numerous wretch footprints, for example, near the door on the top left of the map or near some stairs and near the laundry room; these may lead to up an even bigger Easter Egg. Once you perform the "Death Row Laugh" Easter Egg, if you go to the top left door on the map where the footprints are, if you shoot it, you will hear the sound of a man groaning. Also, in the showers, on the right hand side when looking down the stairs, there is a knife stabbed into the wall.


21) Call of Duty: Black Ops II - Teddy Bears

The teddy bears have made many appearances through the Call of Duty games, but their appearance in Black Ops II is anything but creepy. Apparently, somehow teddy bears at the mystery box spawn points will scan the room looking towards the left and then it will quickly drop its head, trying not to be noticed. Knifing or shooting a teddy bear will only make fluff come out, but no visible wounds are there.


20) Super Mario Galaxy 2 - HellValleySkyTrees

On the missions Prince Pikante's Peppery Mood and Octo-Army Icy Rainbow Romp, if the player uses first-person view and looks up at the glacier cliffs in the scenery, three figures can be seen watching Mario. As he progress through the first mission, they seem to follow him (this happens because they are in the background). 

The texture for these creatures is known as "HellValleySkyTree", associated with the sky model "BeyondHellValleySky". The three figures also appear in Grandmaster Galaxy in the Pull Star Planet. They cannot be reached by hacking; if Mario attempts to use a flying cheat and go to them, he will lose a life. 

The cliffs are pre-rendered, making it impossible to get closer to them. The figures resemble a Kodama, a spirit from Japanese folklore said to live in certain trees on the inner reaches of the mountains. Chopping down a tree that houses a Kodama is said to bring bad luck.


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